Enemies in Dragon Age 3: Inquisition come in many shapes and sizes. Below is a list of common enemies found throughout the game, what their strengths, weaknesses and immunities are and how much armor they have. If you are looking for locations of these enemies, further information, or what loot they drop, please visit the page for that enemy. Please see the Bosses page for details on the game's toughest opponents.
Enemies
Wildlife
Wildlife are the general creatures and beings you might find wandering the lands of Thedas, such as Bears, Wolves and Spiders.
Armored Mabari
Armor: High
Strength: Cold
Weakness: Fire
Immunities: Physical Effects
August Ram
Armor: Very Low
Strength: Cold
Weakness: None
Immunities: None
Bear
Armor: High
Strength: Cold
Weakness: Fire
Immunities: None Physical Effects, Paralyze, Freeze
Black Wolf
Armor: Low
Strength: Cold
Weakness: Fire
Immunities: None
Bronto
Armor: Very High
Strength: Cold
Weakness: Fire
Immunities: Physical Effects, Paralyze, Freeze
Deepstalker
Armor: Very Low
Strength: None
Weakness: Electricity
Immunities: None
Dragonling
Armor: Low
Strength: Fire
Weakness: Electricity
Immunities: Physical Effects
Druffalo
Armor: Very High
Strength: Cold
Weakness: Fire
Immunities: Physical Effects, Paralyze, Freeze
Fennec
Armor: Very Low
Strength: None
Weakness: None
Immunities: None
Giant
Armor: Very High
Strength: None
Weakness: Electricity
Immunities: Physical Effects, Fear, Paralyze, Freeze, Sleep, Weakness, Snare
Giant Spider
Armor: Very Low
Strength: Electricity
Weakness: None
Immunities: None
Great Bear
Armor: High
Strength: Cold
Weakness: Fire
Immunities: Physical Effects, Paralyze, Freeze
Gurgut
Armor: Low
Strength: Fire
Weakness: Electricity
Immunities: Physical Effects
Gurn
Armor: Very High
Strength: Cold
Weakness: Fire
Immunities: Physical Effects, Paralyze, Freeze
Halla
Armor: Very Low
Strength: None
Weakness: None
Immunities: None
High Dragon
Armor: Average
Strength: Varies
Weakness: Varies
Immunities: Physical Effects, Fear, Paralyze, Freeze, Sleep, Snare, Confuse
Hyena
Armor: Low
Strength: Cold
Weakness: Fire
Immunities: None
Lurker
Armor: High
Strength: None
Weakness: Electricity
Immunities: None
Mabari
Armor: Low
Strength: Cold
Weakness: Fire
Immunities: None
Nug
Armor: Very Low
Strength: None
Weakness: None
Immunities: None
Phoenix
Armor: Average
Strength: Fire
Weakness: Electricity
Immunities: None
Poison Spider
Armor: Very Low
Strength: Electricity
Weakness: None
Immunities: Poison
Quillback
Armor: High
Strength: Cold
Weakness: Fire
Immunities: Physical Effects, Paralyze, Freeze
Ram
Armor: Very Low
Strength: None
Weakness: None
Immunities: None
Common Foes
Common foes include humanoid enemies such as Archers, Mages and Guardsmen.
Archer
Armor: Low
Strength: None
Weakness: None
Immunities: None
Bruiser
Armor: Very high
Strength: None
Weakness: Electricity
Immunities: Physical effects, Fear*, Paralyze*, Freeze*, Sleep*, Taunt*, Snare*
Foot Soldier
Armor: Average
Strength: None
Weakness: None
Immunities: None
Guardsman
Armor: High
Strength: None
Weakness: Electricity
Immunities: None
Mage
Armor: Low
Strength: Varies
Weakness: None
Immunities: Varies
Prowler
Armor: Average
Strength: None
Weakness: None
Immunities: Fear, Sleep, Snare
Spellbinder
Armor: Very Low
Strength: Varies
Weakness: None
Immunities: Varies
*Only when Enraged
Demons
Demons are, for the most part, malicious spirits which have entered Thedas from the Fade through the Breach. They tend to embody or are aligned with the concept of mortal sins, such as Rage, Sloth or Desire. Demons are intelligent, and they crave contact with and to join the living. Demons are shapeshifters in their natural habitat of the Fade, but in the mortal world, their inability to reconcile with the physical world turns them monstrous and terrifying in form. Many demons will attempt to possess a living being, as a way of protecting their sanity in the mortal world. To destroy a demon without killing its host, one must enter the Fade and confront it directly - a risky endeavor.
Despair Demon
Armor: Very Low
Strength: Cold
Weakness: Fire
Immunities: Freeze, Sleep, Chill
Fear Demon
Armor: Very high Average
Strength: None
Weakness: Electricity, Spirit
Immunities: Fear, Freeze, Sleep, Weaken
Pride Demon
Armor: Very High
Strength: Electricity
Weakness: None
Immunities: Physical Effects, Freeze, Sleep, Paralyze, Shock
Rage Demon
Armor: Very High
Strength: Fire
Weakness: Cold
Immunities: None Burning, Physical Effects*, Fear*, Paralyze*, Sleep*, Taunt*
Shade
Armor: Low
Strength: None
Weakness: None
Immunities: None
Terror
Armor: Low
Strength: None
Weakness: Spirit
Immunities: Fear
Wraith
Armor: Very Low
Strength: Fire, Cold Electricity
Weakness: None
Immunities: Varies
*Only when Enraged
Red Templars
The Red Templars were once Templars, who splintered off in a rebel faction and have become corrupted by their use of Red Lyrium. Their infestation with the material grants them enhanced speed, strength, stamina and healing capabilities. Depending on their level of corruption, they may be able to sow red lyrium deposits into the soil, or even create and fire sharp shards of the red lyrium crystal as weapons.
Behemoth
Armor: Very high
Strength: Fire
Weakness: Cold
Immunities: Physical Effects, Fear, Paralyze, Sleep, Weaken, Burning
Horror
Armor: High
Strength: Electricity
Weakness: Spirit
Immunities: Shock, Fear*, Paralyze*, Freeze*, Sleep*
Red Templar Archer
Armor: Low
Strength: None
Weakness: None
Immunities: None
Red Templar Foot Soldier
Armor: Average
Strength: None
Weakness: None
Immunities: None
Red Templar Guardsman
Armor: High
Strength: None
Weakness: Exlectricity
Immunities: None
Red Templar Knight
Armor: Very high
Strength: Cold
Weakness: Fire
Immunities: Physical Effect, Paralyze, Freeze, Cold
Shadow
Armor: Average
Strength: None
Weakness: None
Immunities: Fear, Freeze, Sleep, Snare
*Only when Enraged
Undead
Arcane Horror
Armor: Low
Strength: Cold
Weakness: Fire, Spirit
Immunities: Physical Effects, Fear, Paralyze, Sleep, Chill, Poison
Corpse
Armor: Very Low
Strength: Cold
Weakness: Fire, Spirit
Immunities: Fear, Sleep, Chill, Poison
Revenant
Armor: Very High
Strength: Varies Cold
Weakness: None Fire, Spirit
Immunities: Physical Effects, Fear, Freeze, Sleep, Chill, Poison
*Only when Enraged
Darkspawn
Darkspawn dwell in the dark underground of Thedas, waiting for chances to mount attacks against the surface world, spreading the taint of their corruption. Darkspawn are vicious and bloodthirsty, almost innumerable and have no qualms killing all those in their path.
Ghoul
Armor: Average
Strength: None
Weakness: None
Immunities: None
Hurlock
Armor: High
Strength: None
Weakness: None
Immunities: None
Hurlock Alpha
Armor: Very High
Strength: None
Weakness: Electricity
Immunities: Varies Physical Effects, Fear*, Paralyze*, Freeze*, Sleep*, Taunt*, Snare*
*Only when Enraged
Wyverns are weak to cold, not electricity. They are Strongly Resistant to electricity.
3
+10
-1