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Necromancer

Necromancer is a specialization of the Mage class in Dragon Age 3: Inquisition.

 

These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die.

 

How to Become a Necromancer


You must complete the quest Way of the Necromancer in or to receive this Specialization. It initiates by speaking with Viuus Anaxas in the Skyhold courtyard after completing the Specializations for the Inquisitor War Table Operation. You must collect 20 Bloodstone and 3 Nevarran Skulls from the 3 locations listed below. They are NOT random drops, but instead drop from 3 specific enemies. Once you've collected the above materials you must craft the Jeweled Skull at an "Inspect Requisitions" bench.


Adorn a skull in jewels, study the art of necromancy, and Viuus Anaxas will reveal the secrets of the Nevarran death mages. Destroy undead to gain Nevarran Skulls at: 1 in Apostate’s Landing, 1 in Small Grove, and 1 in Storm’s Solitude in The Storm Coast. Readings can be found among the belongings of Dorian or, if those are unavailable, the wares of the book merchant in Val Royeaux.

  • Objectives:
  1. Acquire Writing on Necromancy.
  2. Acquire three Nevarran Skulls.
  3. Acquire 20 Bloodstones.
  4. Gather jeweled skull materials.

 

Necromancer Abilities

 

Necromancer Active Abilities

Horror.png Horror

You unleash spirits of fear that terrify enemies within the area.

  • Panic Duration: 6 seconds
  • Area of Effect: 3 meters
  • Cooldown Time: 24 seconds
  • Cost: 50 mana
Horror inflicts even deeper terror upon targets and reduces their armor while they are under its effects.

  • Spirit Damage: 50% Weapon Damage per second
  • Armor Reduction: 20%

 

Enemies struck by Horror cower in place and do not react to attacks until they take significant damage.

Spirit_Mark.png Spirit Mark

You mark a target with an attacking spirit, inflicting ongoing damage. If the target dies while marked, the spirit mimics the victim's body briefly to fight on your behalf. Can be toggled on and off.

  • Duration: 12 Seconds
  • Spirit Damage: 75% Weapon Damage per second
  • Charm Duration: 15 Seconds
  • Cooldown Time: 20 Seconds
  • Cost: 50 Mana
Targets you kill with Spirit Mark now fight for you longer and harder.

  • Damage Bonus: 75% weapon damage
  • Charm Duration: 45 Seconds

 

You can now have multiple marked targets. When a marked target dies, a wisp appears and attacks with you for a short time.

  • Damage Bonus: 100% weapon damage
  • Charm Duration: 30 Seconds
  • Cooldown Reduction: 5 seconds
  • Requires: Trespasser DLC

Walking_Bomb.png Walking Bomb

You curse an enemy, inflicting ongoing spirit damage, and then trigger the curse in a devastating explosion.

  • Spirit Damage: 200% Weapon Damage per second
  • Duration: 10 Seconds
  • Explosion Damage: 600% of Weapon Damage
  • Area of Effect: 5 Meters
  • Cooldown Time: 20 Seconds
  • Cost: 65 Mana

If Walking Bomb kills your target, the effect spreads to nearby enemies, causing secondary explosions.

 


Manually detonating Walking Bomb now directs the explosion inward, dealing significantly more damage to the target but none to any nearby enemies.

  • Damage: 900% weapon damage
  • Requires: Trespasser DLC

 

Necromancer Focus Ability

Haste.png Haste

You increase the speed of the entire party. While this ability is active, all enemies move and attack more slowly by comparison. This ability consumes and is powered by focus.

  • Tier 1: Enemies slow by 85% for 6 seconds.
  • Tier 2: Enemies slow by 85% for 12 seconds.
  • Tier 3: Enemies slow by 85% for 20 seconds.

Necromancer Passive Abilities

Death_Siphon.png Death Siphon

Every time an enemy dies nearby, you regain both health and mana.

  • Mana Amount: 20
  • Health Amount: 10%
  • Constitution on Unlock: +3

Blinding_Terror.png Blinding Terror

You have learned to leave enemies vulnerable in their terror. Enemies that are panicked take increased damage from all attacks.

  • Damage Bonus vs. Panicked: 15%
  • Magic on Unlock: +3

Power_of_the_Dead.png Power of the Dead

Killing enemies attracts spirits that increase the power of your spells for a short time.

  • Damage Bonus: 20%
  • Duration: 10 Seconds
  • Willpower on Unlock: +3

Simulacrum.png Simulacrum

If you are knocked unconscious, a spirit you control takes on your likeness and fights on your behalf for a short time. The spirit draws magic directly from the Fade, casting spells without cost. You cannot be revived by any means until the spirit leaves.

  • Duration: 10 Seconds
  • Willpower on Unlock: +3



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