Inferno in Dragon Age: Inquisition is an Ability Tree of the Mage class.
Masters of this school of magic dominate the battlefield with unrelenting fire. Enemies who survive the initial blast are driven mad with terror or burn to death in unquenchable flames.
Mages trained in the arts of the Inferno call upon the powers of Fire and Heat to scorch their enemies with immense damage or burning explosions and raise walls and lay traps of fire to keep foes at bay.
Inferno Ability Tree
Inferno Abilities
Active Abilities
Flashfire
You ignite an enemy in searing pain and send them fleeing in panic.
- Fire Damage: 300% Weapon Damage
- Fear Duration: 8 Seconds
- Cooldown: 20 Seconds
- Cost: 65 Mana
Upgrades
Blistering Pain
Flashfire burns brighter and hotter, intensifying the panic the enemy suffers..
- Fear Duration Bonus: 8 Seconds
Blazing Trails
Enemies panicked by Flashfire leave a trail of damaging flames behind them when they run.
- Burning Duration Bonus: 8 Seconds
- Duration: 5 seconds
- Requires: Trespasser DLC
Immolate
You unleash a massive explosion, leaving enemies in the area burning in agony.
- Fire Damage: 300% Weapon Damage
- Burning: 50% Weapon Damage per second
- Burning Duration: 8 Seconds
- Area of Effect: 3 Meters
- Cooldown: 16 Seconds
- Cost: 35 Mana
- Eldritch Detonator Ability: Use on incapacitated foes for a combo.
Upgrades
Wildfire
Immolate burns hotter and has a shorter cooldown time, allowing you to rain fire upon your enemies more often.
- Fire Damage Bonus: 50% Weapon Damage
- Burning: 50% Weapon Damage per second
- Cooldown Reduction: 4 Seconds
Consuming Fire
Immolate no longer has a cooldown, but casting it multiple times in succession costs additional mana.
- Cost: 10 mana
- Duration: 8 seconds
- Requires: Trespasser DLC
Fire Mine
You mark the ground with a glyph that takes a short time to prime. Once it is ready, it will erupt into flame when a enemy crosses it, damaging and staggering the target.
- Fire Damage: 1,600% Weapon Damage
- Activation Delay: 3 Seconds
- Cooldown: 24 Seconds
- Cost: 35 Mana
Upgrades
Searing Glyph
Targets hit by the Fire Mine are launched into the air and set aflame, leaving them burning.
- Burning: 200% Weapon Damage
- Burning Duration : 8 Seconds
Flaming Array
You now create multiple mines directly in front of you.
- Burning Duration : 8 Seconds
- Requires: Trespasser DLC
Wall of Fire
You conjure a flaming barrier that burns and panics enemies that pass through it.
- Size: 6 Meters
- Duration: 20 Seconds
- Burning: 200% Weapon Damage per second
- Burning Duration: 8 Seconds
- Fear Duration: 4 Seconds
- Cooldown: 32 Seconds
- Cost: 35 Mana
Upgrades
Lasting Flames
Walls of Fire creates a larger wall, and its flames burn longer on enemies who pass through it.
- Size Bonus: 3 Meters
- Damage Duration Bonus: 4 Seconds
Wave of Flame
Wall of Fire now begins at your location and moves away from you over the duration of the spell.
- Distance: 15 meters
- Requires: Trespasser DLC
Passive Abilities
Flashpoint
After you land a critical hit, your next spell doesn't trigger a cooldown period.
- Cooldown: 10 Seconds
- Magic on Unlock: +3
Pyromancer
You have mastered the summoning of fire, increasing your effectiveness when panicking or burning enemies.
- Burning Duration Bonus: 25%
- Fear Duration Bonus: 25%
- Willpower on Unlock: +3
Clean Burn
Your spells burn away ambient magic that would otherwise slow down your casting. Every spell you cast shortens your active cooldown time.
- Cooldown Reduction: 1 Second
- Willpower on Unlock: +3
Chaotic Focus
When you cast a Fire spell, the spell consumes half of your barrier to empower it. The larger the barrier consumed, the greater the bonus to the spell's damage.
- Barrier Bonus: 50%
- Magic on Unlock: +3
Notes and Trivia
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