Status Effects are conditions that afflict opponents and party members, and can be triggered by your abilities. Some of them are stackable, so you could combine poison and bleed or freeze effects on an enemy.
Status Effect |
Name |
Description |
---|---|---|
|
Berserk |
Increases damage and movement speed. Additionally adds a layer of either barrier or guard, depending on the creature, and grants additional immunities to controlling effects. |
|
Burning |
Creature takes fire damage over time. |
|
Chilled |
Creature's movement speed is reduced by 25%. |
|
Disruption Field |
Mage Knight-Enchanter ability: Creatures within the disruption field are slowed and weakened. |
|
Fear |
Creature runs away in a panic. After 1.5 seconds any direct damage will break the effect. |
|
Frozen |
Creature is disabled. |
|
Panic |
Creature runs away in a panic. After 1.5 seconds any direct damage will break the effect. |
|
Paralyzed |
Creature is disabled. |
|
Perceptive |
After a duration the player is removed from Stealth when near a perceptive creature. The duration is relative to the strength of the creature—usually 5-15 seconds. |
|
Poisoned |
Creature takes nature damage over time. |
|
Shocked |
Reduces resistance to fire, cold, and electricity by 20%. |
|
Sleep |
Creature sleeps in place. Any direct damage will break the effect. |
|
Snared |
Creature's movement speed is reduced by 25%. |
|
Stealth |
Creature is untargetable unless the player is within 5 meters. Creatures in Stealth are still visible but harder to spot due to transparency. |
|
Stunned |
Creature is disabled. |
|
Taunted |
Creature is forced to target the caster for the duration. At the end of the forced targeting the caster is moved to the top of the threat table. |
|
Sundered |
Creature's armor reduced by 20%. |
|
Weakened |
Creature's damage reduced by 15%. |
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