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Reaver

Reaver is a specialization of the Warrior class in Dragon Age 3: Inquisition that focuses on dealing damage based on HP.

 

 As the battle gets bloodier, these vicious and deadly warriors get even more brutal. Hurting them just makes them mad, a mistake most enemies don't live to repeat.

 

How to Become a Reaver


You must complete the quest Way of the Reaver in order to receive this specialization. It initiates by speaking with Breaker Thram in the Skyhold courtyard after completing the Specializations for the Inquisitor War Table Operation. You must collect 20 Rashvine and 3 Infusion Primers from the 3 locations listed below. They are NOT random drops, but instead drop from 3 specific enemies. Once you've collected the above materials you must craft the Infuse Dragon's Blood at an "Inspect Requisitions" bench.


Gather the materials to infuse a dragon’s blood, study the methods to prepare it properly, and Breaker Thram will reveal the secrets of the punishing Reaver specialization. Kill rivals to claim Infusion Primers at: 1 in the East Side Hills, 1 in The Flats, and 1 in the Black Fens in Crestwood. Readings can be found among the belongings of Iron Bull inside the tavern in the Lower Courtyard of Skyhold or, if those are unavailable, among the wares of the book merchant in Val Royeaux .

  • Objectives:
  1. Acquire Writing on Reaver Methods.
  2. Acquire three Infusion Primers.
  3. Acquire 20 Rashvine.
  4. Gather materials to infuse blood.

 

Active Abilities

ring_of_pain.png Ring of Pain

You mark part of the battlefield as yours. Enemies inside the ring take spirit damage while your own attacks inside the ring hit harder. The more you are hurt, the stronger both effects are. Can be toggled on and off.

  • Size: 6 meters
  • Duration: 12 Seconds
  • Cooldown Time: 20 Seconds
  • Cost: 35 Stamina
While Ring of Pain is active, Devour costs less Stamina and has a shorter Cooldown Time, and Dragon-Rage costs less of your own health.

  • Cooldown Reduction: 4 seconds
  • Cost Reduction: 20%

 

Ring of Pain now moves to follow you.

devour.png Devour

Blood is life. You rip into your enemy, doing damage based on how badly you’re wounded and healing yourself. Ring of Pain significantly increases the effect.

  • Damage: 100% Weapon Damage
  • Health Restored: 0.2% for every 1% health lost
  • Damage Bonus: 2% for each 1% missing health
  • Cooldown Time: 12 Seconds
  • Cost: 65 Stamina
  • Ring of Pain Bonus: Health Restored: 0.4% for every 1% health lost
After you attack with Devour, your next use of Dragon-Rage has a better chance of ripping deeply into your target for a critical strike.

  • Critical Hit Chance Bonus: 25%

 

Each use of Devour now heals more damage.

  • Health Restored: 0.4% for every 1% health lost
  • Ring of Pain Bonus
  • Health Restored: 0.8% for every 1% health lost
  • Requires: Trespasser DLC

Dragon_Rage.png Dragon-Rage

You launch an attack fueled by your fury, ripping into foes for damage that increases as your own wounds deepen. Ring of Pain significantly increases the effect. You take damage with each swing.

  • Damage: 150% weapon damage
  • Damage Bonus: 1% for each 1% missing health
  • Cost: 2% health
  • Ring of Pain Damage Bonus: 50%
For some, Dragon-Rage is a dangerous ability. For you, it’s the only way to fight. You now hit harder and reduce the cooldown time for Devour with every attack.

  • Damage Bonus: 50%
  • Cooldown Reduction: 2 seconds

 

Dragon-Rage no longer damages you, although you can no longer use it as often.

  • Cooldown Time: 10 seconds
  • Requires: Trespasser DLC

 

Focus Ability

Rampage.png Rampage

You’re an unstoppable fury of physical force while this ability is active. Your attacks are harder and faster, and you gain health with each strike. This ability consumes and is powered by focus.

  • Duration: 10 seconds
  • Tier 1: 10% attack speed, life steal, and damage
  • Tier 2: 20% attack speed, life steal, and damage
  • Tier 3: 30% attack speed, life steal, and damage

Passive Abilities

blood_frenzy.png Blood Frenzy

They thought you’d get weaker once they’d wounded you. They were very wrong.

  • Damage Bonus: 5% for each 10% missing health
  • Strength on Unlock: +3

Fervor.png Fervor

When an enemy dies near you, the thrill of death spurs you to hit that much harder.

  • Damage Bonus: 30%
  • Duration: 5 seconds
  • Range: 10 meters
  • Cunning on Unlock: +3

terrifying_fury.png Terrifying Fury

Your critical strikes have a chance to cause a gory mess and send nearby enemies fleeing in panic.

  • Fear Chance: 25%
  • Area of Effect: 10 meters
  • Fear Duration: 6 seconds
  • Cunning on unlock: +3

scenting_blood.png Scenting Blood

Being near a badly wounded enemy spurs you into a frenzy, driving you to move faster and giving you a better chance of striking deadly blows.

  • Range: 10 meters
  • Health Threshold: 35%
  • Speed Bonus: 50%
  • Critical Hit Chance Bonus: 10%
  • Cunning on Unlock: +3

 




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