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Status Effects are conditions that afflict opponents and party members, and can be triggered by your abilities. Some of them are stackable, so you could combine poison and bleed or freeze effects on an enemy.

Status Effect
Name
Description
berserk_icon.png
Berserk
Increases damage and movement speed. Additionally adds a layer of either barrier or guard, depending on the creature, and grants additional immunities to controlling effects.
burning_icon.png
Burning
Creature takes fire damage over time.
chilled.png
Chilled
Creature’s movement speed is reduced by 25%.
disruption_field_icon.png
Disruption Field
Mage Knight-Enchanter ability: Creatures within the disruption field are slowed and weakened.
fear_icon.png
Fear
Creature runs away in a panic. After 1.5 seconds any direct damage will break the effect.
frozen_icon.png
Frozen
Creature is disabled.
panic_icon.png
Panic
Creature runs away in a panic. After 1.5 seconds any direct damage will break the effect.
paralize_icon.png
Paralyzed
Creature is disabled.
perceptive_icon.png
Perceptive
After a duration the player is removed from Stealth when near a perceptive creature. The duration is relative to the strength of the creature—usually 5-15 seconds.
poisoned_icon.png
Poisoned
Creature takes nature damage over time.
shocked_icon.png
Shocked
Reduces resistance to fire, cold, and electricity by 20%.
sleep_icon.png
Sleep
Creature sleeps in place. Any direct damage will break the effect.
snared_icon.png
Snared
Creature’s movement speed is reduced by 25%.
stealth_icon.png
Stealth
Creature is untargetable unless the player is within 5 meters. Creatures in Stealth are still visible but harder to spot due to transparency.
stun_icon.png
Stunned
Creature is disabled.
taunted_icon.png
Taunted
Creature is forced to target the caster for the duration. At the end of the forced targeting the caster is moved to the top of the threat table.
sundered_icon.png
Sundered
Creature’s armor reduced by 20%.
weakened_icon.png
Weakened
Creature’s damage reduced by 15%.



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