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Storm.png Storm in Dragon Age: Inquisition is an Ability Tree of the Mage class.


Masters of this school of magic call forth the power of thunder and lightning. Their spells paralyze foes and arc from one enemy to another.

 

Storm Ability Tree

 

Active Abilities

Chain_Lightning.png Chain Lightning

You unleash a blast of lightning that shocks one target and arcs to nearby others.

  • Distance: 5 meters
  • Number of Hits: 4
  • Electric Damage: 250% Weapon Damage
  • Shocked Duration: 8 seconds
  • Cooldown Time: 8 seconds
  • Cost: 50 Mana

Chain lighting arcs farther and hits more targets.

  • Distance Bonus: 4 meters
  • Additional Hits: 2

 

Chain Lightning never strikes the same target more than once, but it deals more damage with each new target it reaches.

Energy_Barrage.png Energy Barrage

You launch a salvo of elemental blasts from your staff that homes in on targets ahead of you.

  • Projectiles: 12
  • Damage per Hit: 66% weapon damage
  • Cooldown Time: 16 seconds
  • Cost: 50 mana
  • Eldritch Detonated Ability: Use on incapacitated foes for a combo

Each hit from Energy Barrage lowers the target's resistance to your staff's magic type for a short time.

  • Magic Resistance: -2%
  • Eldritch Detonated Ability:Use on incapacitated foes for a combo



Energy Barrage now deals additional damage, but all targets are selected at random.

  • Damage: 100% weapon damage
  • Requires: Trespasser DLC

Lightning_Bolt.png Lightning Bolt

You summon a bolt of lightning that blasts and paralyzes a single target. If other enemies are nearby, the bolt will paralyze the target for longer.

  • Electric Damage: 200% Weapon Damage
  • Paralyzed Duration: 2 Seconds per nearby enemy
  • Cooldown Time: 24 seconds
  • Cost: 65 Mana

Lightning Bolt does more damage if there are other enemies nearby, and if there are enough close to the striking point, a wave of force will knock back all enemies except for the paralyzed primary target.

  • Damage Bonus: 200% For every creature within 4 meters

 

  • Exploding_Bolt.pngLightning Cascade

Lightning Bolt now paralyzes other enemies near your main target. The more enemies it affects, the shorter the duration.

Static_Cage.png Static Cage

You trap enemies inside an electricity field that paralyzes those that try to leave.

  • Duration: 8 Seconds
  • Area Of Affect: 9 Meters
  • Paralyzed Duration: 2 Seconds
  • Cooldown Time: 32 Seconds
  • Cost: 65 Mana

Static Cage is now powerful enough to hurt or even kill enemies who leaves its boundaries. Whenever an enemy in the cage takes damage, a lighting bolt strikes them, dealing bonus electricity damage.

  • Electric Damage: 50% Weapon Damage

 

Enemies can now leave Static Cage, but take constant damage while outside its boundaries.

  • Electric Damage: 50% Weapon Damage
  • Requires: Trespasser DLC

 

Passive Abilities

Ability & Description

Stormbringer.png Stormbringer

The storm comes to your aid even without your calling it. When you are in combat, lightning will periodically strike a random nearby enemy.

  • Electric Damage: 300% Weapon Damage
  • Radius: 25 Meters
  • Cooldown Time: 15 Seconds
  • Magic On Unlock: +3

Conductive_Current.png Conductive Current

The more magical energy you expend, the more damage your spells do.

  • Damage Bonus: 5%
  • Magic on unlock: +3

Gathering_Storm.png Gathering Storm

You use your staff's energy to fill the area with sympathetic magic. Each basic attack shortens your active cooldown times.

  • Cooldown Reduction: 0.5 Seconds
  • Willpower on Unlock: +3

Static_Charge.png Static Charge

You sheath yourself in lightning while casting spells. Enemies that attempt to interrupt your casting with attacks are struck by arcs that leave them paralyzed.

  • Electric Damage: 100% Weapon Damage
  • Shocked Duration: 6 Seconds
  • Constitution on Unlock: +3



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